понедельник, 15 ноября 2010 г.

About me




Solov’ev Sergej Vladimirovich

Personal information:

Birth date: January 5, 1983 year.
Home address: Ukraine,  Lugansk,
tel.: +3 80 (050) 64-105-63
ICQ 83-144-544
Skype: insite.art




Summary qualification:

Total professional experience is about 8 years. My aim is to create royal quality graphic, improving my profession skills and learning something new from each of my tasks. Worked as a environment artist, character  artist, senior and lead 3d artist. Fast-learned, good in team work, self-motivated, creatively minded. Able to work in a team environment and in multi project. Works well under pressure. Good communication skills to maintain good relationship with office staff, other employees, customers, community leaders and coworkers. I’m looking for interesting terms for cooperation.


Technical skills:

• 3d high- and low-poly modeling and unwrapping of complex environment object and characters
• 3d character sculpting
• Photorealistic texturing
• Cartoon hand draw texturing
• Character rigging
• Character and non character animation
• Scene and materials setup for render
• Photorealistic render
• Matte paint techniques
• Hand drawing skills
• Strong understanding of human anatomy
• Strong understanding of next-gen content creation techniques for AAA class project


Main programs:

• Autodesk 3ds Max
• Photoshop
• Z-Brush
• V-Ray
• Deep paint 3d
• Body paint

Languages:
Russian, Ukrainian – native. English – read/write professional documentation and correspondence.

  
Job experience:
01.02.2004 – 01.06.2007
Game development company «Meridian'93»
Role: 3d artist, senior 3d artist, lead 3d

Responsibilities and Key Accomplishments:

• Modeling and texturing of ww2 vehicles, tanks and cannons. Outsource project for  “1C Games”
• Modeling and texturing environment objects and characters for “Alexander: The heroes hour”
• Modeling and texturing environment objects and characters, rig and character animation for  “Wolfhound: The last of the Gray Dogs”
Interviewing, hiring and training new employees, or supervision of these personnel processes.
Staff management, preparing work schedules and assigning specific duties.
Definition and implementation of new processes and procedures to increase work efficiency.
• Creating specific project management documentation

01.06. 2007 -01. 06 .2009
Outsource studio «СtrlsStudio»
Role: art direction

Responsibilities and Key Accomplishments:

• Texturing environment objects and characters for “Disciples III: Renaissance” (best game graphics "KRI conference" 2006). Outsource project for  “datgames”
• Backgrounds matte paint; modeling, texturing, visualization, post edit ingame items for www.dozory.ru project. (Runet award’2006 “People’s choice”, 2 place ). Outsource project for  “datgames”
• Modeling texturing characters for casual time-management game “Magic farm2” (bigfish top). Outsource project for meridian’93
•photorealistic high-poly modeling for www.3dexterity.com
Determination of staffing requirements; interviewing, hiring and training new employees, or supervision of these personnel processes.
Staff management, preparing work schedules and assigning specific duties.
Definition and implementation of new processes and procedures to increase work efficiency.
• Creating specific project management documentation


 01.06. 2009 – 

Aurus Group Pty Ltd (Australia)
Role: lead artist

Creating graphic for mmo browser game “Elite 2315”
Staff management, preparing work schedules and assigning specific duties.
Definition and implementation of new processes and procedures to increase work efficiency.
• Creating specific project management documentation



Freelance

• Creating environment objects for time-management game “Island”. Outsource project for “It-Territory”
• texturing of armor sets for “Royal Quest”. Outsource project for  “Katauri interactive”
• modeling, texturing environment objects for AAA shooter, working title “Infection”
• modeling, texturing characters and environment for iPad game “Snowball duel”. Outsource project for  “drimmi games”
• modeling, texturing, materials and scene setup, visualization environment objects for time-management game, working title “LEGO”. Outsource project for “drimmi games”



Supplementary about myself:

Hobbies: art, drawing, self education, cartoons, 3d animation, vfx, reading, sports, active lifestyle, acquirement of the new skills
No bad habits.